Pictured changelog
Basic tile render (03_05_2019)

Corner tile render (06_05_2019)

Lighting prototype with water-spill-algorithm (18_05_2019)

Platforms, grass, sky (20_05_2019)

Blocks, Walls, Background (26_05_2019)

Colorful block corners, glass, procedural chunk generation (14_06_2019)

Dynamic and Cached monochromatic lighting system (19_06_2019)
- Cached lighting is only calculated onBlockChange

