Pictured changelog
Basic tile render (03_05_2019)
Corner tile render (06_05_2019)
Lighting prototype with water-spill-algorithm (18_05_2019)
Platforms, grass, sky (20_05_2019)
Blocks, Walls, Background (26_05_2019)
Colorful block corners, glass, procedural chunk generation (14_06_2019)
Dynamic and Cached monochromatic lighting system (19_06_2019)
- Cached lighting is only calculated onBlockChange