Pictured changelog

Basic tile render (03_05_2019)

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Corner tile render (06_05_2019)

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Lighting prototype with water-spill-algorithm (18_05_2019)

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Platforms, grass, sky (20_05_2019)

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Blocks, Walls, Background (26_05_2019)

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Colorful block corners, glass, procedural chunk generation (14_06_2019)

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Dynamic and Cached monochromatic lighting system (19_06_2019)

  • Cached lighting is only calculated onBlockChange

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