Multithreaded lights, Inheritance Entity System (maybe will change to ECS in the future)(22_07_2019)
- Added NBT to save and load entities. (No entity saving yet, though.)
- Added basic physics system with polygon collision detection.
In the pic: The first entity after Player was (who would have guessed…) TNT!
In the pic: red Zombie attacks black Player. (and then mysteriously disappears up in the sky)
Smooth wallLight vs edgy blockLight, Day/Night cycle (12_08_2019)
- Added dynamically created TextureAtlas.
- Added painting and multiblock structure support.
Oh, shoot!