Multithreaded lights, Inheritance Entity System (maybe will change to ECS in the future)(22_07_2019)

  • Added NBT to save and load entities. (No entity saving yet, though.)
  • Added basic physics system with polygon collision detection.

In the pic: The first entity after Player was (who would have guessed…) TNT!
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In the pic: red Zombie attacks black Player. (and then mysteriously disappears up in the sky)
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Smooth wallLight vs edgy blockLight, Day/Night cycle (12_08_2019)

  • Added dynamically created TextureAtlas.
  • Added painting and multiblock structure support.

Alt text
Oh, shoot!
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